to the AVA 1977 Handbook. In this manual you'll be able
to find resources on most topics Vigilantes would want to
know. There's strategy, tips, eatery information, motel
ideas, and many more things to help you on your way.
You can also find listings of the price list,
available cars, weapons, and garages to repair your cars.
There are many different designs out there, and since it's
a new year, we've taken some of the better ones and ideas
for designing and put them up on a design section, just
for you Vigilantes that like to get the most out of their
If you need any help with designing, editing,
testing, or other things, just drop on by the Fort or send
me some mail. Thanks a bunch and I hope you enjoy this manual.
Drive Offensively! - Bandit
manual is an updated version of the ones published in 1971-1976,
and contain vital information for your survival. Each year
we do an update, to try and single in on the more common
of AVA designs and how to combat against the popular car
setups. Other sections, including Tyler-Barnett and such
have been added too. Enjoy!
vehicles can be a snap for most Vigilantes, so here we'll
discuss options and variant ideas so that you can beat the
most commonly used weapon configurations. Consider this
sort of a 'cheat sheet' that'll teach you the basics of
Your first impression when you enter an AVA
game would probably be you seeing mortar gods flinging huge
shells across the screen. There are several ways to defeat
these pesky vermin, the first being you building your car
I suggest building a car that carries lots
of armor [ Stag, Royale, Courchelle, etc...] and putting
a variety of weapons on it. For example, an aim nein, firedropper,
and turret would keep the creeper's engine off, target his
forward and front sides, and burn him for the .45 shots.
Before I design anything, I must consider my style. I use
a Coupe mostly, and so speed is my armor, not metal. For
you it may be different. Perhaps you like to just ram, bash,
and get into the fights more? Perfect, you'll be a great
As for the competition, you might want to
check up on your friend's style, and see what he / she is
hindered to. Neins may freak 'im out, maybe mortars, but
it's up to you to size them up too, so you can design a
car that takes advantage of these weaknesses.
In conclusion, before you start designing,
be sure to consider the following:
opponents style and weaknesses
weaknesses and style
weapons work best for the arena you'll be fighting in.
i.e. salt flats = neins
How long you'd like to live, survivability
Engines, etc, are all very important features of car combat
and design. Some people call certain big effect weapons 'cheesey'
or 'lame' and I'll explain those problems too. Let's take
a look at the different kinds of weapons, first.
Slug Throwers: These weapons are
machineguns and cannons. The 7.62mm Mgun is incredibly fast
and effective, and I would suggest it to most players. On
the other end, the 30mm cannon is slow but powerful, and should
only be used for well developed aimers.
Flame Weapons: These tear out
the internals of a car, leaving it open for a .45 shot to
the head. Use with patience.
meat of most fights, these are powerful shells that give great
amounts of damage in large blast radii. The most common of
these is the WP mortar, seen on almost all AVA priced cars.
Aim Neins are about the most effective.
They track with the engine off, eat up chassis, and are
fairly cheap. Dr. Radar's auto-track if your engine is on.
So keep those engine's off!
Rockets: FFARs, or Folding Fin
Aerial Rockets, are powerful if used in numbers, and take
lots of aiming skill to use correctly. I tend to lean towards
these if there's close-in fighting. Use sparingly though,
there's only 66 ammo and eats up 3 a shot.
Droppers: Dropped weapons can
be considerably useful for keeping an enemy away. Although
regarded as less useful than a mortar at times, they can
make a person skid, burn through their car, and overall
be not a nice thing to have your car run into. Oil slick
is the most commonly used with mortars these days, because
of it's cheaper cost and availability. It also can stage
an opponent for a rapid mortar assault, by slicking him
so he spins out of control and nabbing him with mortars
then. It's a little underhanded,
but works pretty well. As for the Firedropper,
it'll get through to the chassis in one blow, making the
car red and ready for .45 shots. It also tends to pop tires
and go invisible after a while, so keep an eye out where
it was. Caltrops cause tired damage, and pop tires. 'Nuff
said. Mines and Blox Droppers cause damage to your chassis,
and slow you down quite a bit. (because the blox stop you
and mines blow ya into air)
Suspension, Brakes, Engines, and Tires fall into
this category. Each car you build will have different driving
attributes, so on some you may need better suspension, brakes,
tires, or bigger engines. Most of all, you must choose from
your knowledge of the terrain you'll be fighting on. Will
it be slippery? Bring better tires. Will it be bumpy? Get
a better suspension.
All of these attributed change car performance,
and for good suspension and brakes you'll need to trade
weapons in. These things are special utilities to help you
drive better, and most AVA players have everything stock
but wheels, to help with the handling of the car's turning
radius. Ask most D15 enthusiasts, and you'll get, "Yeah,
suspensions stock, brakes are disc, and this engine barely
hauls." because of the Inline 6 most use. Know your equipment,
it can be a life saver if you're ever caught up in a situation
where it comes in handy. Ace AVA duelists will know when
to kill you on bumpy terrain if you have stock suspension,
will know when to knock your crappy 13 inch tires out from
under you while you're not looking, and have a nasty tendancy
to prey on your un-armored up chassis.-
My advice? Take it easy. Learn what everything
does, including the illustrious specials.
Specials: What more can I say?
They're special. Here's what they do: Cup Holders: 10% less
likely to get hit by weapons. Heated Seats: 10% more ammo
on each weapon. Curb Feelers: Help keep you upright. Structo-Bumper
TM: Double the chassis armor on front / back of car. Blower:
10% speed boost to your engine. Nitrous Oxide: 25% speed
boost to your car, 3 charges.
fine dealers, you can fine custom modified vehicles for
use in tandem with weapons. Although, to run these weapons,
you will need Tyler-Barnett's 1976 or 1977 limited edition
auto-vigilante suite. This comes by mail-order when you
enter AVA. Anyways, onto the Vehicles.
A Vigilante must choose his ride with great
care, and must perfect it into his own death-suite. Fine
quality cars are available from ABX, Courcheval, DPC (Dover-Picard
Corporation), Phaedra, Moth, Jefferson, Glenn, and other
companies. To use the cars effectively, you have to know
your strategies. Fast or slow, armor or little armor, you
Most Popular AVA Vehicles: So
far some of the most popular AVA vheicles have been those
with armor and speed. The DPC Lightning is one of them.
It combines firepower, armor (60 each side) and blazing
speed. On the other hand, the Courcheval Courchelle suffers
from a little speed loss and handling to give it cheaper
Courchy also has 60aps and that's always good to know. Van's
have been popular in division 20 and up matches, because
they have better speed for an Inline 6 than a Stag or a
Clydesdale has. The problem is, you're a huge .45 target
and you better watch your ass when it comes to firedroppers.
For lighter cars, I've seen the 'rahna and the Palomino
used a lot. They've got good speed and good weapons points.
Also, the AMZ tends to work well for dueling, for it has
a rear mounted weapons mount, dropper, and a top mount for
a turret. (ed. note: contact SuiCyco for info)
Test Drive: Before
you commit to a new car be sure to test-drive it first.
See what you like about the car, and make sure if you're
having a duel that it has speed AND armor so you don't have
to spend the whole time dodging mortars in a Pony or a scenario
like that. You should also test drive cars with certain
configurations, because a Royale with twin 7.62's and a
50cal would definately not be as effective as a Royale with
twin 7.62's and a WP Mortar.
around with the configurations, and be sure to choose a
car not many others use. You wanna have that image of the
guy that drives only that car don't ya? If you stick with
a vehicle long enough it becomes known as yours and not
many other people will use it (or at least it's paint) because
they would not want to offend you by taking your car away.
Be sure to take a look at the weapons & equipment section,
cause you'll want to know when to trade in armor for better
For newbies: I suggest to start
out with car that have a default of 60 armor / chassis all
around. The best one for the job I can think of is the Courcheval
Courchelle. It's got nice balance, lower price then the
DPC Lightning, and has good weapon placement. One side,
one top, one back, one drop. Good for a wide range of skills
that're just developing.
since the first Vigilante or Creeper ever showed up there's
been the Tyler-Barnett Weapons Company there to serve us.
They make Machineguns, Cannons, and FireRite Rockets. They've
also produced the '76 Vigilante Suite and the '77 Vigilante
Suite. TB's sponsored many an AVA event and will keep sponsoring
in to the next few years, until things've settled down again.
But to make thing's breif, there's a new *limited edition*
version of the standard Vigilante Suite. It has many new
features, like a radar with longer tracking distance, a
turret camera that views the enemy from the radar display,
and other useful items. I suggets getting this kit now,
since it's limited edition and you'll never find it again
at $350.00 street price. What ya waiting for boy? Go now!
78 Saguaro Dr
Hell, NM 666
is made for people interested in findng the best motels, eateries,
and other stuff for entertainment. Remember, these are places
that I've rated as best in the SouthWest so just take my word
The Bar-D is a great place for new Auto-Vigilantes
or Creepers to hang out at. There's lots of discussion,
and also lots of food and beer to go around. It used to
be abandoned, but ever since Malachio's been done-in it's
reopened for the general automotive public.
Truck Stop This is the best place to get gas at.
Many truck drivers and Vigilantes will stop in here to get
food, gas, and maybe catch a nap in the diner. It's also
a great place to get reloads on ammo, armor repair, and
bodywork. Tell 'em Bandit sent ya.
Burger Well, this place is all over the United States,
cause it's a fast food chain. They've got lots of fast food
selections, including thier famous "Mondo Deluxe" that includes
a free .45 Handgun after you buy your 100th one!
Wheel This is one of the remaining "Family" restaurants
left out here in the west. They've got some delicious burgers
and have a parts bin out back that contain bargain prices
on all sorts of parts. Other than that, they also own the
Chicken Stand chain, which sell lots of chicken.
Motel If you're on long trips away from the shack
or fort or wherever you live in, this place has armored
walls and reinforced internal wiring. It's the perfect place
for an overnight stay in a town you might visit.
Cat The Foxy Cat Strip Club gives us a chance to
relax and check out the latest "fashions" in the SW. Go
check it if it's a lonely night.
a special thanks to:
Dog, for helping him through those long nights...
the dudes who made AVA possible, that means YOU, Zaphod,
SoS, Hubris, Vic, Scrat, Glieb, etc...the long timers
who keep the flow goin in the blood of AVA.
most of all,